Over the last decade, tech companies have invested in shaping user behavior, sometimes for altruistic reasons like helping people change bad habits into good ones, and sometimes for financial reasons such as increasing engagement. In this project-based, hands-on course, students explore the design of systems, information, and interface for human use. We will model the flow of interactions, data, and context, and craft a design that is useful, appropriate, and robust. Students will design and prototype utility apps or games as a response to the challenges presented. We will also examine the ethical consequences of design decisions and explore current issues arising from unintended consequences.

Week Assignments Tuesday (A) Thursday (B)
1: Jan 6 - Jan 12
Class Introduction & Baseline Study
1A Lecture Slides 1B Lecture Slides
2: Jan 13 - Jan 19
Targeting the Right People
2A Lecture Slides 2B Lecture Slides
3: Jan 20 - Jan 26
Understanding the Context
3A Lecture Slides 3B Lecture Slides
4: Jan 27 - Feb 2
Finding Patterns and Insights
4A Lecture Slides 4B Lecture Slides
5: Feb 3 - Feb 9
Exploring Solution Spaces
5A Lecture Slides 5B Lecture Slides
6: Feb 10 - Feb 16
Solution Design
6A Lecture Slides 6B Lecture Slides
7: Feb 17 - Feb 23
Lowering Risk and Visual Design
7A Lecture Slides 7B Lecture Slides
8: Feb 24 - Mar 2
Ethics and Iteration
8A Lecture Slides 8B Lecture Slides
9: Mar 3 - Mar 9
Usability Testing and More Iteration
9A Lecture Slides 9B Lecture Slides
10: Mar 10 - Mar 16
Final Expo
10A Lecture Slides 10B Lecture Slides

Lecture Info

Tuesday + Thursday 1:30pm–3:20pm

CoDa B90

Instructor

Christina Wodtke

Office hours: By appointment

Course Assistants

Angela Mao

Studio: Wednesday 1:00pm–2:50pm

Butch Nasser

Studio: Tuesday 3:30pm–5:20pm

Ryan Loo

Studio: Wednesday 11:00am–12:50pm